A new carousell, now in blender
Realtime control of the navigator which ends with a smart bow...
Testing UVmapping of a snow texture and rotation
RECENT IMPLEMENTATIONS IN BLENDER:
* Modelling:
- Modelling of the Navigator in 3D
 - Implementation of background picture and UVMapping of the Zebra crossing texture
 - First Person view with camera and navigator (parent objects)
 - Rickshaw and Car created and imported to Blender
 - Scene Menu moved from FLASH to Blender
 
- Navigator displacement control with keyboard arrow keys.
 - Rotation of the steering wheel with mouse control hacked on the Real navigator wheel
 - Other movement of the head: left - right and up down (including Empty object for parental of objects)
 - Dummy tests on Physics, including Collision and Radar tools for the zebra crossing scene
 - OSC implementation to control MAXMSP using a Phyton script
 - MaxMSP patch to receive and sonify data received from Blender
 
- Creating the Throttle: Purchase of Scooter and intervention, also a rotating office chair and a metallic cutter.
 - Undusted the kroonde wireless interface and a couple of arduino projects, plus a collection of sensors; flexometers, gyroscope etc.
 - Purchase of a real Tent for screen projection purposes, to experiment with eye-view slides.
 
TODOLIST:
* Modelling:
- Textures
 
- Integration of objects in a single screen
 - Random object using phyton script to generate traffic
 - Build a model for the scooter to control speed and forward/backwards
 
- Build the Scooter
 - Throttle-OSC: See a way to communicate from MAX to blender (I know all the way around) or alternatively just build a small project in arduino via USB as mouse control, or hack the game controller (the latter might be the easier)
 - Design sound for the navigator (each turn, the wheels rolling etc)
 - Move to max to start start the metadata descriptors for this Scene (Zebra c) and associate it to coordinates and vehicles and navigator events.