17 September 2009

TAG INDEX

OSC and python are getting complicated as the project grows so, I have started a chart classifying relationships between Scenes, sound tags families and the python code associated to the scene and attached to the controller part of the game engine. Below an start. Eg. 1So_Ho_Zebra_C is the scene name, microgestural is the sound tag which will be called in max and /boya00 is the route for OpenSoundControl object in max to parse incoming OSC packets from Blender to convert them to Max data, routed exclusivelly via [OSC-route /boya00]. sendOSCimpact.py is the name of the python script.

TAG INDEX

0So_Ho_MENU

1So_Ho_Zebra_C
microgestural /boya00 1 to 0
loopmutator /cristal00 (numero)
voicing /quert00
phrase /asdf00
freezor /zxcv00
hous /resto arrow keys etc
2So_Ho_KitchenP
Percu /impacto1 impacta sendOSCimpact.py
Cello /impacto2 impacta2 sendOSCimpact2.py
Trombone /impacto3 impacta3 sendOSCimpact3.py
Bricks /impacto4 impacta4 sendOSCimpact4.py
Vibraphone /impacto5 impacta5 sendOSCimpact5.py
hous /impacto6 impacta6 sendOSCimpact6.py (tintenfish)

3So_Ho_FrCabare


4So_Ho_Laby_Isla


5So_Ho_WaterPupp


6So_Ho_Radio


7So_Ho_RickshTrip


8So_Ho_CatTienP